Still renders, 3D environments, lighting studies, set design, and final renders.
Little project that I have been working on regarding a OC that I am creating called Byte.
Scene I created that leaned into the more realistic side of things. 90% of the buildings and props were modeled by me, all the trees and foliage and the car were apart of a free pack. This was my first time working with foliage and trees.
Liminal piece of art that I had created with the idea of making the view feel comfortable but also uneasy
Had the idea of a secret bunker on the cliffside water front. This was the first time experimenting with water simulation
This scene was created using a reference but everything inside this render was modeled by me
Using a reference picture I had remade it inside blender to give that uneasy feel
One of the first big render I had done inside blender
This render is me messing around more with perspective liminal art alongside volumetrics and texturing
Planet render alongside the ship I had 3d modeled